Affixes
An affix is a bonus stat rolled onto a piece of equipment, on top of the item’s base stats. A plain sword gives you its base damage; the same sword with affixes might also grant crit, accuracy, or lifesteal. Affixes are where most of an item’s power and personality come from, and they are what you chase when hunting for an upgrade.
Affixes and rarity
Section titled “Affixes and rarity”An item’s rarity is simply how many affixes it has. There is no separate rarity roll: count the affixes and you know the rarity.
| Affixes | Rarity |
|---|---|
| 0 | Common |
| 1 | Uncommon |
| 2 | Rare |
| 3 | Epic |
| 4 | Legendary |
Four affixes is the maximum on any item, so Legendary is the ceiling. A Legendary piece is one that carries four bonus stats.
Rolling affixes
Section titled “Rolling affixes”Every weapon, armour piece, and accessory that drops or is crafted rolls its affixes when it is created. Most items come out plain: big affix counts are rare, which is what makes a well-rolled item worth keeping.
| Affixes | Chance on a fresh item |
|---|---|
| 0 | 75% |
| 1 | 18% |
| 2 | 5% |
| 3 | 0.5% |
| 4 | 0.05% |
Which stats can appear
Section titled “Which stats can appear”Affixes are not drawn from one big list. Each equipment slot has its own pool of affixes that suit it, and an item can only roll stats from its slot’s pool. In broad strokes: weapons, bracers, and rings carry the offensive stats; body armour carries survivability; and the qi-focused slots (sash, talisman, pouch, necklace, earrings) carry caster stats.
The exact pool for every slot:
| Slot | Affixes it can roll |
|---|---|
| Weapon | Attack, Crit Rate, Crit Damage, Armour Pen, Armour Pen %, Accuracy, Lifesteal, Attack Speed, Status Chance |
| Bracers | Attack, Crit Rate, Crit Damage, Armour Pen, Accuracy, Attack Speed |
| Head | HP, Defence, Ability Defence, HP Regen, Crit Reduction, Resilience |
| Robe | HP, Defence, Ability Defence, HP Regen, Damage Reduction, Resilience |
| Pants | HP, Defence, Dodge, Damage Reduction, Resilience, Tenacity |
| Boots | Defence, Dodge, Accuracy, Crit Reduction, Resilience, Tenacity |
| Cape | HP, Defence, HP Regen, Damage Reduction, Resilience |
| Sash | HP, Qi, Pillar, Qi Regen, Ability Haste, Tenacity |
| Rings | Crit Rate, Crit Damage, Armour Pen, Armour Pen %, Accuracy, Lifesteal, Status Chance |
| Earrings | Crit Rate, Accuracy, Ability Pen, Ability Pen %, Ability Defence, Status Chance |
| Necklace | HP, Qi, Pillar, Ability Pen, Ability Pen %, Ability Defence, Crit Reduction |
| Talisman | HP, Qi, Pillar, Ability Defence, Ability Pen %, Ability Haste |
| Pouch | Qi, Qi Regen, Ability Haste, Status Chance, Tenacity |
A few things to read off this table:
- Where to look for a stat. If you want flat Attack, it only comes from a Weapon or Bracers. Lifesteal is a Weapon or Ring. Damage Reduction is body armour (Robe, Pants, Cape). Caster stats like Pillar and Qi live on the Sash, Necklace, and Talisman.
- Armour Pen vs Armour Pen %. These are two separate affixes (flat penetration and percentage penetration), and a slot can roll either or both. The same goes for Ability Pen and Ability Pen %.
- Paired slots share a pool. Your two rings draw from the same pool, as do your two earrings, so each can roll its stats independently.
An item can roll the same affix more than once, and those copies stack. For what each stat actually does in a fight, see Combat.
How affix values scale
Section titled “How affix values scale”Two things make the same affix worth more on one item than another:
- Item tier. Gear is tiered by its level requirement (Tier 1 for level 1 to 19, Tier 2 for 20 to 39, and so on). Flat affixes grow with tier, so a Tier 5 Attack roll is far larger than a Tier 1 one. Percentage affixes do not scale: a 5% Crit Rate roll is the same value at every tier, because a percent is already relative.
- Enhancement. Enhancing an equipped item raises all of its stats, affixes included, by roughly 10% per enhancement level. A well-enhanced Rare can out-perform a fresh Epic.
This is why upgrades are not just about rarity. A higher-tier or better-enhanced item with fewer affixes can still beat a flashier one.
Changing affixes at the Forge
Section titled “Changing affixes at the Forge”You do not have to accept the affixes an item drops with. The Forge’s Modification station reshapes affixes using consumable Orbs. Orbs are rare drops from enemies and are spent one at a time, so changes are deliberate, not free.
There are two families of affix orbs: ones that add an affix (raising rarity), and ones that reroll or remove affixes.
| Orb | What it does |
|---|---|
| Orb of First Breath | Adds an affix: Common to Uncommon |
| Orb of Foundation | Adds an affix: Uncommon to Rare |
| Orb of Golden Core | Adds an affix: Rare to Epic |
| Orb of Tribulation | Adds an affix: Epic to Legendary |
| Orb of Inscription | Rerolls one random affix (both its stat and value) |
| Orb of Hundun | Rerolls every affix, keeping the same count |
| Orb of Tempering | Rerolls affix values only, leaving the stats unchanged |
| Orb of Heavenly Decree | Rerolls the affix count and all stats at once |
| Orb of Severance | Removes one random affix (rarity drops a tier) |
A typical path is to push an item to a rarity you want with the upgrade orbs, then refine the result: Inscription to fix one bad affix, Hundun to gamble the whole set, or Tempering when the stats are right but the numbers are low.
Other orbs at the Modification station
Section titled “Other orbs at the Modification station”The station also carries orbs for systems that are not affixes. They are listed here for completeness; each belongs to its own system.
| Orb | What it does |
|---|---|
| Orb of Honing | Rerolls base quality (1–100%) on a weapon |
| Orb of Armorer | Rerolls base quality (1–100%) on an armour piece |
| Orb of Adornment | Rerolls base quality (1–100%) on an accessory |
| Orb of Meridian Fracture | Rerolls spirit vein count (0–4); destroys all socketed gems |
| Orb of Five Elements | Rerolls all vein socket colours; destroys all socketed gems |
| Orb of Celestial Reflection | Creates a locked copy of the item with identical stats. The copy cannot be modified, enhanced, or re-mirrored |
Related
Section titled “Related”- Items & Gear: the equipment that affixes roll on.
- Combat: what each affix stat does in a fight.
- Cultivation: your base combat power before gear and affixes.