Gathering
Gathering skills harvest raw materials from the world. You pick a node, such as a fishing spot, a tree, an ore vein, an animal den, or a crop patch, and your character works it for materials and XP. Higher-level nodes need a higher skill level and reward better materials and more XP.
Each gathering skill supplies one or more processing skills:
| Skill | You harvest | Feeds |
|---|---|---|
| Fishing | Fish from pools, ponds, and marshes (plus shells and scales) | Cooking, with by-products for Alchemy |
| Woodcutting | Logs and plant fibre from trees | Crafting |
| Mining | Metal ore from rock veins | Blacksmithing |
| Hunting | Pelts and meat from animal dens | Tailoring and Cooking |
| Farming | Plant fibre, grain, and herbs from fields and patches | Tailoring, Alchemy, and Cooking |
Fishing
Section titled “Fishing”Work fishing spots for fish meat, the backbone of Cooking, along with shells and scales that feed other crafts.
Woodcutting
Section titled “Woodcutting”Fell trees for logs, the raw material Crafting saws into planks for accessories, talismans, and tool parts. Logs are also burned into charcoal for smithing.
Mining
Section titled “Mining”Break ore veins for metal ore, which Blacksmithing smelts into bars for weapons, tools, and gear.
Hunting
Section titled “Hunting”Track animal dens for pelts, turned into armour by Tailoring, and meat for Cooking.
Farming
Section titled “Farming”Cultivate fields and patches for plant fibre (woven into cloth), grain (cooked or brewed), and medicinal herbs for Alchemy.
Related
Section titled “Related”- Processing: what your raw materials become.
- Skills overview: training, charges, and tools.
- Items and Gear: the end products.