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Skills

Idle Wushu has ten skills, each levelled from 1 to 99. They split into two families that feed each other:

  • Gathering: harvest raw materials from the world (fish, logs, ore, pelts, crops).
  • Processing: refine those materials into bars, cloth, planks, pills, food, and finished gear.

Gathering produces the raw goods; processing turns them into the items and gear you equip and consume. Almost everything you wear or use started as something you (or another player) gathered.

Pick a node to gather or a recipe to process and your character works it automatically, one action at a time. Each action takes a few seconds (the game runs on 3-second ticks), then grants its output plus skill XP. Your level is recalculated from your total XP as you go.

Skilling is idle-first: your chosen task keeps running while you do other things, and continues while you’re logged out. When you return, the game credits your offline progress, applying the same tools and bonuses you had active when you left.

Playing a skill’s minigame earns charges (up to 25 per skill). While you hold charges, your actions are faster and grant +30% XP, so an active session banks progress that then burns down during your idle and offline time. Charges are the main payoff for playing actively rather than pure idling.

BoostEffect
ToolsEach skill has its own tool slot. Equipping that skill’s tool adds +10–25% speed, and better tools give more.
ChargesEarned from minigames: faster actions and +30% XP while they last.
Gear and consumablesSome armour pieces and buff items add gathering or processing speed on top.

Every action has a reliable main output and may also roll chance-based by-products. Those secondary drops build up over time, so even rare ones reliably land across long idle or offline stretches. Nothing is lost to rounding.

  • Gathering: Fishing, Woodcutting, Mining, Hunting, Farming.
  • Processing: Blacksmithing, Tailoring, Crafting, Alchemy, Cooking.